State of Mobile 2026: people now spend more on apps than games, and AI is why
In short
Sensor Tower’s State of Mobile 2026 found that in 2025 consumers spent about US$85 billion on non-game apps, overtaking games for the first time. Generative AI apps reached 3.8 billion downloads and over US$5 billion in revenue, while retail app downloads and usage declined. Thai businesses should build an app when customers will use it often, not because of a trend.
The headline numbers
Sensor Tower published State of Mobile 2026 in January 2026, summarising full-year 2025 data from iOS and Google Play. Global app downloads reached nearly 150 billion, up 0.8% and above the previous high set in 2023.
In-app purchase revenue totalled US$167 billion, up 10.6%. Time spent on mobile reached 5.3 trillion hours, up 3.8%, or about 3.6 hours per day for each mobile user.
The report also names the United States as the largest market by revenue, with nearly US$60 billion in consumer spending. Overall, downloads barely grew while spending and time grew faster. In our view, that points to a maturing market: fewer new installs, and more value from the apps people already keep.
Apps overtook games for the first time
The most discussed finding is that 2025 was the first year non-game apps out-earned games. TechCrunch reported app spending of about US$85 billion, up 21% and nearly 2.8 times the level of five years earlier. Games came in at nearly US$82 billion, up only 1.3%.
Both Sensor Tower and TechCrunch point to generative AI services as a key driver of this growth. In our view, the figures show that consumers will pay for apps they use regularly and that deliver clear value, not only for entertainment such as games.
AI apps grew fastest
Generative AI apps were a major driver. Downloads doubled to 3.8 billion, in-app revenue nearly tripled to over US$5 billion, and time spent reached 48 billion hours, about 3.6 times the 2024 total. Sessions passed one trillion.
TechCrunch noted that ChatGPT earned US$3.4 billion in global in-app revenue, and that OpenAI and DeepSeek together accounted for nearly 50% of AI app downloads, up from 21% in 2024.
A side effect for every other app is higher user expectations. Once people are used to typing a question and getting an answer straight away, apps that make them tap through several layers to find information feel slow and dated.
Which categories grew, and which slipped
The report shows credit and lending app downloads up 18%, restaurant and food delivery apps up 14%, and sports betting downloads up 24% globally. Social media users averaged 90 minutes a day.
By contrast, global downloads and time spent in retail apps declined. That is worth noting for stores considering their own app, because consumers appear to be concentrating shopping in a few apps they already use.
What it means for Thai businesses
This is global data and the public report does not break out Thailand, but the overall picture helps answer a question we hear often: should we build an app? Our answer depends on frequency of use. An app pays off when customers return often, as with financial services, food ordering, membership and loyalty programmes, or tools people use every day.
For typical retailers whose customers buy occasionally, a fast mobile website combined with a LINE Official Account and marketplace stores is usually better value than a separate app, because customers do not need to download anything.
If you do build an app, plan from the start for recurring revenue or ongoing value to customers, and consider whether AI features such as plain-language search or a help assistant would genuinely remove steps for users.
Practical steps you can take now
Before investing in an app, try to answer these questions.
If the answers point away from a native app, that is not a step backwards. A fast, well-designed website can deliver most of the same value at lower cost, and you can still build an app later when usage justifies it.
- How often will customers open the app each month? If less than weekly, consider a web app first.
- What can an app do that the web cannot, such as notifications, scanning or offline use?
- How will you earn from or measure the app: subscriptions, repeat purchases, or lower service costs?
- Test AI search or help features at the points where customers get stuck most often.
- Budget for yearly maintenance from day one, not only the build.
Key takeaways
- In 2025, non-game app spending of about US$85 billion overtook games for the first time.
- AI apps reached 3.8 billion downloads and over US$5 billion in revenue.
- Mobile users spend about 3.6 hours a day on their phones.
- Retail app downloads and time spent declined globally.
- Build an app when customers will use it often; otherwise the web and LINE OA may be better value.
FAQ
Did people really spend more on apps than games in 2025?
Yes. Sensor Tower data shows about US$85 billion spent on non-game apps versus nearly US$82 billion on games, the first time apps came out ahead.
How fast are AI apps growing?
Generative AI app downloads doubled to 3.8 billion, in-app revenue passed US$5 billion, and total time spent reached 48 billion hours in 2025.
Should a retailer build its own app?
It depends on how often customers buy. Retail app downloads fell globally, so shops with infrequent buyers may do better with a fast website and LINE OA.
Does the report include Thailand data?
The public summary covers global figures and does not break out Thailand, so treat it as a directional guide alongside your own customer data.
Sources
- State of Mobile 2026 · Sensor Tower · 2026-01
- Consumers spent more on mobile apps than games in 2025, driven by AI app adoption · TechCrunch · 2026-01-21
Written and analysed by The ADDs team. All figures come from the sources above.
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